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Old Jul 11, 2010, 06:54 PM // 18:54   #181
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Originally Posted by pinkeyflower View Post
It's not the effect that's primarily important, it's the fact it normally lasts a long time for fuelling of WS. Attacker's Insight tends to be consumed fairly quickly if you're spamming DW around.
If you're just spamming all your attacks on recharge then you deserve to run out of energy and lose. Dervishes are only good at pressure and spikes, but since they lack utility they are far inferior to warriors. The only thing that makes dervishes worthy of PvP is Wounding Strike, plus their high scythe damage. If they didn't have WS, I wouldn't play a dervish, or I'd roll a A/D or R/D because they can do the same thing, but far better!
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Old Jul 12, 2010, 01:26 AM // 01:26   #182
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A WS dervish is supposed to spam DW around the entire opponent team so Attacker's Insight is consumed quickly. I'm not saying dervs are better than warriors because they simply aren't.
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Old Jul 14, 2010, 06:06 AM // 06:06   #183
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Pious Restoration >>> Faithful Intervention (enchantment removed or not). Also, Attacker's Insight, Featherfoot Grace, and Heart of Fury = 3 enchantments with decent recharge to fuel Pious Resto. Also, hex stacks are prominent in RA, and Pious Restoration gobbles up two hexes per 8 seconds and is alot harder to interrupt than your two second Faithful Intervention with a 20 second recharge [BAAAAEEEEED HEEEEEL IZ BAAAAAAAAEED].
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Old Jul 14, 2010, 07:18 AM // 07:18   #184
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No-one takes Featherfoot Grace, they take Enchanted Haste.
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Old Jul 14, 2010, 08:05 PM // 20:05   #185
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No-one takes Featherfoot Grace, they take Enchanted Haste.
I take Featherfoot Grace and it works wonders against blindbots. It also helps vs cripple and the plethora of other conditions to some extent. Faithful Intervention is bad. Pious Restoration is better than it, and there's simply no way around it, so...
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Old Jul 14, 2010, 09:51 PM // 21:51   #186
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No-one takes Featherfoot Grace, they take Enchanted Haste.
Speak for yourself.
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Old Jul 17, 2010, 04:29 PM // 16:29   #187
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The recharges on both Insidious Parasite and Empathy have got to be far longer.
You can't ignore those 2 skills when discussing the state of RA, the power these skills have in RA is ridiculous.
I would go as far as saying that having physicals in your team while facing a team that has both of these skills is just as much an auto-lose as when you have no monk and facing a team with one.
And the sad thing is that it's not far-fetched at all, so many people run those bars in RA.

At 14 Curses IP can essentially be maintained on a target. Have an empathy\VoR mes as well and ofc a monk and you are 99% guaranteed to steamroll RA easily to 25 even if the 4th member in your party is an endure pain wammo (True story).

I know the power of hexway in 4v4 arenas has been discussed to death already but really i can't understand why Anet does nothing about it. Those skills are hardly used in high-end PvP anyway thanks to the existence of communication and decent disruption, and of course guaranteed monks.
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Old Jul 19, 2010, 03:52 PM // 15:52   #188
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so funny yet so true hahahaha
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Old Jul 19, 2010, 05:18 PM // 17:18   #189
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I would go as far as saying that having physicals in your team while facing a team that has both of these skills is just as much an auto-lose as when you have no monk and facing a team with one.
It is?
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Old Jul 20, 2010, 03:46 PM // 15:46   #190
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Anyways I don't PvP hardcore or go into competitive GvGing and stuff, but I played GW just to get some laid back action. Few years ago I made many friends in HA and GvG, got to a decent rank and got to top 200 like two times then I quit... But anyways

I'm not that of a good player but I can certainly hold my own against good players and at least play decent in games. I got into the RA and TA circles at different periods, I have to say the noobs in RA really disgust me. They don't even learn from their mistakes and be extremely rude to good players that are willing to teach them. The meta encourages 1231231241251235124 spam builds anyways so RA has gone exponentially down hill every month since pretty much you can roll your face on the keyboard and win. I happen to come back to GW after TA was killed and I only played TA for a tiny bit of time before I quit so I'm not even going to bother getting my glad rank up anymore.

I prefer TA anyday even if I won't win anygames because I can see and learn from my mistakes and see how other good players play.

BRING TA BACK
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Old Jul 20, 2010, 05:15 PM // 17:15   #191
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It is?
GW2 developers seem to think so
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Old Jul 20, 2010, 09:08 PM // 21:08   #192
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this gem really takes the statement of the year award.

"we've all had those 4v4 Random Arena battles where neither team has had a healer. Instead of not being able to kill anyone or being forced to attack the monk first, you can actually think about who to target, when to use your defensive spells, where to position yourself on the battlefield, etc."

we are in for an amazing pvp format when devs have a mindset like that, arent we.
you wouldnt belive it if you hadnt read it yourself. really. no wonder GW is as it is atm.

Last edited by urania; Jul 20, 2010 at 09:13 PM // 21:13..
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Old Jul 20, 2010, 09:18 PM // 21:18   #193
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Originally Posted by Chucky333 View Post
The recharges on both Insidious Parasite and Empathy have got to be far longer.
You can't ignore those 2 skills when discussing the state of RA, the power these skills have in RA is ridiculous.
I would go as far as saying that having physicals in your team while facing a team that has both of these skills is just as much an auto-lose as when you have no monk and facing a team with one.
And the sad thing is that it's not far-fetched at all, so many people run those bars in RA.

At 14 Curses IP can essentially be maintained on a target. Have an empathy\VoR mes as well and ofc a monk and you are 99% guaranteed to steamroll RA easily to 25 even if the 4th member in your party is an endure pain wammo (True story).

I know the power of hexway in 4v4 arenas has been discussed to death already but really i can't understand why Anet does nothing about it. Those skills are hardly used in high-end PvP anyway thanks to the existence of communication and decent disruption, and of course guaranteed monks.
this so much.
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Old Jul 21, 2010, 04:48 AM // 04:48   #194
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GW2 developers seem to think so
Just wait till you play a game no Monk vs. Monk, using a Dev Hammer Warrior yourself ... and then run into another Dev Hammer Warrior who linebacks you the whole game, shutting you down worse than a Necro with Insidious would. Dev Hammer Warriors must be overpowered ... oh wait ...

No offense, but claiming IP and Empathy because you're playing a game no Monk vs. Monk and facing your counters is just plain silly. The odds are way stacked against you. Of course you lose. Any questions? -_-
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Old Jul 21, 2010, 05:54 AM // 05:54   #195
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Just wait till you play a game no Monk vs. Monk, using a Dev Hammer Warrior yourself ... and then run into another Dev Hammer Warrior who linebacks you the whole game, shutting you down worse than a Necro with Insidious would. Dev Hammer Warriors must be overpowered ... oh wait ...

No offense, but claiming IP and Empathy because you're playing a game no Monk vs. Monk and facing your counters is just plain silly. The odds are way stacked against you. Of course you lose. Any questions? -_-
"I'm hexed with Insidious Parasite!"
"I'm hexed with Empathy!"
"I'm hexed with Faintheartedness!"
"I'm hexed with Visions of Regret!"
"I'm suffering from the weakness condition!"
I'm suffering from the blind condition!"
I'm suffering from the crippled Condition!"

.....Aye can has glad pwntz nao?
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Old Jul 21, 2010, 02:07 PM // 14:07   #196
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Quote:
Originally Posted by Jeydra View Post
Just wait till you play a game no Monk vs. Monk, using a Dev Hammer Warrior yourself ... and then run into another Dev Hammer Warrior who linebacks you the whole game, shutting you down worse than a Necro with Insidious would. Dev Hammer Warriors must be overpowered ... oh wait ...

No offense, but claiming IP and Empathy because you're playing a game no Monk vs. Monk and facing your counters is just plain silly. The odds are way stacked against you. Of course you lose. Any questions? -_-
Is this some weird joke?

IP and Empathy are overpowered, IP especially. Hexes in general are just stupid right now, but life goes on...
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Old Jul 21, 2010, 04:22 PM // 16:22   #197
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Is this some weird joke?

IP and Empathy are overpowered, IP especially. Hexes in general are just stupid right now, but life goes on...
It means if you want to argue that IP and Empathy are overpowered, you don't do it by saying those skills make you lose a game where you're playing a physical and have no Monk vs. the other team with a Monk.

Anyway I think it's almost painfully funny how the biggest damage dealers in the game seem to think the skills that counter them are blatantly overpowered. When a class that does hundreds of damage, Deep Wound and knocks down for up to 9 seconds with a single chain, I suppose it's too much to ask that everyone let you unload that damage without bringing some kind of defense ...

Last edited by Jeydra; Jul 21, 2010 at 04:28 PM // 16:28..
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Old Jul 22, 2010, 11:16 AM // 11:16   #198
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It means if you want to argue that IP and Empathy are overpowered, you don't do it by saying those skills make you lose a game where you're playing a physical and have no Monk vs. the other team with a Monk.

Anyway I think it's almost painfully funny how the biggest damage dealers in the game seem to think the skills that counter them are blatantly overpowered. When a class that does hundreds of damage, Deep Wound and knocks down for up to 9 seconds with a single chain, I suppose it's too much to ask that everyone let you unload that damage without bringing some kind of defense ...
You consider Empathy and IP "counters" and "some kind of defense"? Really?
Because if you play melee in RA, you'd realize it's neither, it's actually more akin to complete shutdown of a character's ability to do anything useful during an entire match. IP alone is a skill that can make a 4v4 fight into a 3v4 one since you can maintain it on a target for the entire match (At 14 curses, it has a 14sec duration, and 12sec recharge).

The sight of a hexed warrior standing somewhere in the corner doing absolutely nothing is far too common in RA to suggest that IP and Empathy aren't problematic in RA and are the necessary evils you present them as.

What i was saying is that when both teams have no monk, if one team has a physical and the other team has both IP and empathy (Not rare at all, some people actually go Me\N or N\Me just to take the other skill aswell), it's pretty much an auto-lose just as it would be when one team has a monk and the other doesn't.

Even when you have a monk IP is ridiculously difficult to handle since any player with half a brain will immediately cover it with PB. That is assuming you get the typical RA monk, on the super-rare occasions that you get one who knows enough to pre-veil your frontline (and cover it with vig too) it's not as much of an issue.
But we're not discussing general skill balance, i'm talking strictly about RA here, although anti-melee hexes spam can easily get out of control in GvG aswell.

Last edited by Chucky333; Jul 22, 2010 at 11:18 AM // 11:18..
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Old Jul 23, 2010, 02:02 AM // 02:02   #199
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Quote:
Originally Posted by Chucky333 View Post
But we're not discussing general skill balance, i'm talking strictly about RA here, although anti-melee hexes spam can easily get out of control in GvG aswell.
At least in 8vs8 u can pack interrupts or stack removal, theres not too many stack removals viable in RA unfortunately. FF and draw come to mind, but to deal with hexes u need a mesmer or a ranger really. RA is just shit luck.
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Originally Posted by urania View Post
"we've all had those 4v4 Random Arena battles where neither team has had a healer. Instead of not being able to kill anyone or being forced to attack the monk first, you can actually think about who to target, when to use your defensive spells, where to position yourself on the battlefield, etc."

Last edited by bungusmaximus; Jul 23, 2010 at 02:05 AM // 02:05..
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Old Jul 23, 2010, 12:01 PM // 12:01   #200
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lol @ pic above!

On topic, I'm back at RA after quitting during the 'bot outbreak'. It was very frustrating to play against Power Block nearly every match, so I just really took a time out.

A few months later I'm back, and while it's not much better due to Mind Wrack Mesmers, it's at least more playable...

RA still feels like very luck-based. It comes to a point it doesn't even matter what team you have, but which teams you face. It's very possible to win matches with a mediocre team as long as no synchs or really good teams are encountered. The day before yesterday we managed to get 25 even with an Aura of the Lich Necro on the team; yesterday my longest streak was without any kind of healer in my team, and so on... so yes still feels *very* luck based. Having a good team obviously is better as it is less likely to crumble, but to win a few glads here and there, a perfect team is *not* a must have.

I've been playing Mo, E, Me, Rt and N as usual (casters <3). Neither profession seems to win more or less glads than the other; playing Mo I still depend on getting a half competent team, playing the others I have to hope for a Monk, no leavers, a very damaging team, or non-Monk enemy teams. I don't usually leave teams, and only resign if everyone does.

Last but not least... I still have fun at RA. That's my report for today. :P

Last edited by Windf0rce; Jul 23, 2010 at 12:06 PM // 12:06..
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